Dr
Strange was never going to be ground-breaking film. Guardians of the Galaxy proved
B-list characters could sell, and Inception
pre-empted many of Dr Strange’s trippier
elements. While not excellent, Dr Strange is decent, with a tad more visual
flourish than other MCU movies.
Self-centred and brilliant Dr Stephen
Strange (Benedict Cumberbatch) is a neurosurgeon driven more by prestige than
altruism. When a car crash cripples his hands, his career ends. After Western
medicine fails to save him, he treks to Kathmandu, to Kamar-Taj, an order
headed by the mystical Ancient One, said to cure any ailment. While he does not
heal, he learns their sorcery. All is not well, though. A renegade pupil,
Kaecilius, summons threats from the edge of reality. Dr Strange holds the fate of the world in his hands.
Dr
Strange recites the
selfish-arsehole-becomes-selfless-hero narrative arc. While never
ground-breaking, it can be done well. And, indeed, you feel Strange’s
catastrophe, the moment he loses those qualities that somehat excuse
selfishness. When Strange realises his hands are beyond healing, you genuinely
sympathise with him. You feel the shock of a man who can no longer live life as
he has, and will grasp at any hope of returning to glory. As tends to happen in
these kinds of stories, his desperation to save himself results in him sacrificing
himself to save others. Unfortunately, the audience does not see Strange
metamorphose from selfish to altruistic. He becomes more moral because that’s
what happens in these kinds of stories; he becomes selfless because he is the
hero. Yes, there is an moment late in the film where he understands he must prioritise
others, but this scene is played as the capstone to previous growth, growth the
audience has not seen.
Given Strange is a sorcerer in training,
you’d think he’d have a tougher time mastering magic. Yes, in these stories the
novice always masters the art with absurd proficiency, but Strange’s immediate
competence is parodic. He may struggle with the basics, but no sooner does he
learn them than he masters the whole art. Apart from straining the willing
suspension of disbelief, Derrickson, the director, ignored some dramatic
potential. He might have had Strange confronting rivals greatly exceeding his
skill. I would forgive the ease of his training, if the sequence where he
overcomes his initial struggles had more weight. The Ancient One throws him
into a sink-or-swim scenario; he shall either create a portal, or die for lack
of one. Now there is suspense in that conceit, suspense never realised. The
scene elapses too quickly, and the audience never feels Strange’s peril. Rather
than focus on Strange struggle for his life, the camera stays mainly on the
Ancient One, as she awaits his success. Maybe Derrickson intended a comedic
rather than tense scene, but given how half-baked the rest of Strange’s
training is, the director should have chosen suspense here, if nowhere else.
If the protagonist is serviceable, the
villain is transparent. A former pupil of the Ancient One gone rogue, Kaecilius
has a more interesting motivation than many MCU villains, but is little more than
that motivation. His motivation does not arise from his character. It could not
arise from his character, for he lacks one. The audience learns little of his
past, and nothing of his psychology beyond his zealotry.
Dr
Strange is the ‘trippy’ marvel movie, not in terms
of narrative, but visuals. Lower your expectations. Derrickson evokes neither
LSD, nor even a vivid dream. The main expression of trippiness is moving
architecture around, a flourish Inception
did earlier and better. The movie touches its potential, at times. A
traffic intersection becomes an Escher-esque optical illusion, and characters
fight as the world rewinds behind them. Pity these examples were not the base
line; they are shallow ceilings. As sequels tend to double down on scale,
here’s hoping Dr Strange 2 does take
MC Escher as the start line, and gets weirder from there.
The film only aims to be fun. Beyond some
bargain-bin new-ageism, which not even the characters take seriously, the film never
tries to say anything. Unlike the last two Captain
America movies, where the villains were government surveillance and
international bureaucracy respectively, the villain in Dr Strange is a demon from outside time. Which is fine. The film
aims at nothing more than popcorn fun. At times, however, its fun tone thwarts
its grander moments. Moments which should have emotional weight, or at least
sombre silence, are broken by gags. Strange will quip, or a magical instrument
will perform slapstick. While I’m not asking for a po-faced film, Derrickson
didn’t have to cap every scene with a joke.
Despite limiting itself to a rote,
unsatisfying narrative, and never achieving its visual potential, Dr Strange entertains. You won’t open
the doors of perception, nor will you find an excellent action-adventure movie.
What you will get is a decent Marvel movie that flirts with visual experimentation.
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